When you are teaching students on learning to program you can create assignments by showing them an object that needs to be created. They then need to create a program that produces the model in the assignment. In many cases there are several solutions to create the same result. You can of course show the assignment on a screen or paper but there is also a way to create assignments in the app itself. First you create the object that represents the end result of the assignment, for example the lego brick below.
Next you select
Create assignment from the top menu. The screen is split in two with the current model and the model of the assignment.
Now you can remove part of the program to create a model for starting the assignment. Or, alternatively, you can remove everything and start with a blank workspace. Click
< to go back to the gallery.